package com.yanqu.road.entity.activity.sonhai.param;

public class SonHaiWinPlotResp {

    //奖励
    private String reward = "";

    //增加的寻踪进度
    private int addProgress = 0;

    //额外增加的寻踪进度，有正有负
    private int extraAddProgress = 0;

    //增加的积分
    private long addScore = 0;

    //增加的体力
    private int addEnergy = 0;

    //增加的血量比例
    private int addBloodRate = 0;

    //山海灵气
    private long addAuraScore = 0;

    public String getReward() {
        return reward;
    }

    public void setReward(String reward) {
        this.reward = reward;
    }

    public int getAddProgress() {
        return addProgress;
    }

    public void setAddProgress(int addProgress) {
        this.addProgress = addProgress;
    }

    public int getExtraAddProgress() {
        return extraAddProgress;
    }

    public void setExtraAddProgress(int extraAddProgress) {
        this.extraAddProgress = extraAddProgress;
    }

    public long getAddScore() {
        return addScore;
    }

    public void setAddScore(long addScore) {
        this.addScore = addScore;
    }

    public int getAddEnergy() {
        return addEnergy;
    }

    public void setAddEnergy(int addEnergy) {
        this.addEnergy = addEnergy;
    }

    public int getAddBloodRate() {
        return addBloodRate;
    }

    public void setAddBloodRate(int addBloodRate) {
        this.addBloodRate = addBloodRate;
    }

    public long getAddAuraScore() {
        return addAuraScore;
    }

    public void setAddAuraScore(long addAuraScore) {
        this.addAuraScore = addAuraScore;
    }
}
